Program Lifecycle
Deno supports browser compatible lifecycle events:
load
: fired when the whole page has loaded, including all dependent resources such as stylesheets and images.beforeunload
: fired when the event loop has no more work to do and is about to exit. Scheduling more asynchronous work (like timers or network requests) will cause the program to continue.unload
: fired when the document or a child resource is being unloaded.unhandledrejection
: fired when a promise that has no rejection handler is rejected, ie. a promise that has no.catch()
handler or a second argument to.then()
.
You can use these events to provide setup and cleanup code in your program.
Listeners for load
events can be asynchronous and will be awaited, this event
cannot be canceled. Listeners for beforeunload
need to be synchronous and can
be cancelled to keep the program running. Listeners for unload
events need to
be synchronous and cannot be cancelled.
Example
main.ts
import "./imported.ts";
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (main)`);
};
globalThis.addEventListener("load", handler);
globalThis.addEventListener("beforeunload", handler);
globalThis.addEventListener("unload", handler);
globalThis.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (main)`);
};
globalThis.onbeforeunload = (e: Event): void => {
console.log(`got ${e.type} event in onbeforeunload function (main)`);
};
globalThis.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (main)`);
};
console.log("log from main script");
imported.ts
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (imported)`);
};
globalThis.addEventListener("load", handler);
globalThis.addEventListener("beforeunload", handler);
globalThis.addEventListener("unload", handler);
globalThis.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (imported)`);
};
globalThis.onbeforeunload = (e: Event): void => {
console.log(`got ${e.type} event in onbeforeunload function (imported)`);
};
globalThis.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (imported)`);
};
console.log("log from imported script");
A couple notes on this example:
addEventListener
andonload
/onunload
are prefixed withglobalThis
, but you could also useself
or no prefix at all. It is not recommended to usewindow
as a prefix.- You can use
addEventListener
and/oronload
/onunload
to define handlers for events. There is a major difference between them, let's run the example:
$ deno run main.ts
log from imported script
log from main script
got load event in event handler (imported)
got load event in event handler (main)
got load event in onload function (main)
got onbeforeunload event in event handler (imported)
got onbeforeunload event in event handler (main)
got onbeforeunload event in onbeforeunload function (main)
got unload event in event handler (imported)
got unload event in event handler (main)
got unload event in onunload function (main)
All listeners added using addEventListener
were run, but onload
,
onbeforeunload
and onunload
defined in main.ts
overrode handlers defined
in imported.ts
.
In other words, you can use addEventListener
to register multiple "load"
or
"unload"
event handlers, but only the last defined onload
, onbeforeunload
,
onunload
event handlers will be executed. It is preferable to use
addEventListener
when possible for this reason.
beforeunload
Example
// beforeunload.js
let count = 0;
console.log(count);
globalThis.addEventListener("beforeunload", (e) => {
console.log("About to exit...");
if (count < 4) {
e.preventDefault();
console.log("Scheduling more work...");
setTimeout(() => {
console.log(count);
}, 100);
}
count++;
});
globalThis.addEventListener("unload", (e) => {
console.log("Exiting");
});
count++;
console.log(count);
setTimeout(() => {
count++;
console.log(count);
}, 100);
Running this program will print:
$ deno run beforeunload.js
0
1
2
About to exit...
Scheduling more work...
3
About to exit...
Scheduling more work...
4
About to exit...
Exiting
This has allowed us to polyfill process.on("beforeExit")
in the Node
compatibility layer.
unhandledrejection
event Example:
This release adds support for the unhandledrejection event. This event is fired when a promise that has no rejection handler is rejected, ie. a promise that has no .catch() handler or a second argument to .then().
// unhandledrejection.js
globalThis.addEventListener("unhandledrejection", (e) => {
console.log("unhandled rejection at:", e.promise, "reason:", e.reason);
e.preventDefault();
});
function Foo() {
this.bar = Promise.reject(new Error("bar not available"));
}
new Foo();
Promise.reject();
Running this program will print:
$ deno run unhandledrejection.js
unhandled rejection at: Promise {
<rejected> Error: bar not available
at new Foo (file:///dev/unhandled_rejection.js:7:29)
at file:///dev/unhandled_rejection.js:10:1
} reason: Error: bar not available
at new Foo (file:///dev/unhandled_rejection.js:7:29)
at file:///dev/unhandled_rejection.js:10:1
unhandled rejection at: Promise { <rejected> undefined } reason: undefined
This API will allow us to polyfill process.on("unhandledRejection")
in the
Node compatibility layer in future releases.